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Shenzhen Microz Electronic Technology Development Co.,Ltd
 
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Shenzhen Microz Electronic Technology Development Co.,Ltd
[China]
Address:
Room1503, C Building, Perfect Garden, Futian District , Shenzhen, Shenzhen Guangdong 518026 China
Phone:
86-755-83039803
Contact name:
Aaron Deng , SALES MANAGER
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Shenzhen Microz Electronic Technology Development Co.,Ltd



 
Products

PY-NVIDIA Geforce FX5200

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PY-NVIDIA Geforce FX5200

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 Model Number PY-NVIDIA Geforce FX5200

We are a professional manufacturer, this offer is manufacture's price
Details:

MOQ: 500pcs, UNit price: FOB Shenzhen US$21. 60/pc
GPU core interface; 256-BIT
Memory; 128BM DDR2
Memory interface; 64-BIT
Bus support; PCI Express x16
Connector; VGA+TV-OUT+DVI
Inner packing; 1pc/color box
Box volume; 6 x 21 x 32cm
Outer packing; Designed as your requirment
Carton volume; Designed as your requirment
Payment: 30% of deposit by T/T, irrevocable L/C
Shipment: Negotiatiable
Geforce FX5200 Chipset Features
Product Specfication:
- Powered by GeForce�FX5200 GPU
-0. 15 micron process technology
-AGP 8X interface support
- 4 Pixels/Clock Rendering Pipeline
400MHz RAMDACs support 2048x1536 resolution at 85Hz
- Highest DVI output up to 1900x1200 resolution
- Integrated full MPEG encode and decode support Integrated NTSC &
PAL TV encoder output up to 1024x768 resolution
CineFX Shading Architecture
- Support for DX 9. 0 Pixel/Vertex Shader 2. 0+.
- Very long pixel programs up to 1024 instructions.
-Very long vertex programs with up to 256 static instructions and up to
65536 instructions executed before termination.
- Looping and subroutines with up to 256 loops per vertex program.
- Subroutines in shader programs.
- Dynamic flow control.
- Conditional write masking.
- Conditional execution.
- Procedural shading.
- Full instruction set for vertex and pixel programs.
- Z-correct bump-mapping.
--Hardware-accelerated shadow effects with shadow buffers.
- Two-sided stencil - Programmable matrix palette skinning.
- Key frame animation. - Custom lens effects: Fish eye, wide angle, fresnel effects, water refraction.
High-Performance, High-Precision, 3D Rendering Engine
- 4 pixels per clock rendering engine.
- 128-bit, studio-quality floating point precision through the entire graphics
Pipeline.
- Native support for 128-bit floating point, 64-bit floating point and 32-bit
Nteger rendering modes. - Up to 16 textures per pass. - Support for sRGB texture format for gamma textures. - DirectX and S3TC texture compression.
High-Performance 2D Rendering Engine
- Optimized for 32-, 24-, 16-, 15- and 8-bpp modes. - True-color, 64x64 hardware cursor with alpha. - Multi-buffering (double, triple or quad) for smooth animation and video playback.
Advanced Display Pipeline with Full nView Capabilities
- Dual, 400MHz RAMDACs for display resolutions 2048x1536@85Hz.
- Integrated NTSC/PAL TV encoder support resolutions up to 1024x768
Without the need for panning with built-in Macrovision copy protection. - Video Mixing Renderer (VMR) supports multiple video windows with full quality and features in each window.




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